The Elfwoods

The Elfwoods is a huge forested region, deep inland in the Central Region. As you may guess from the name, the Elfwoods is known for being the current 'homeland' of most Centralian Elves. The original Elvish homeland was the 'Lands of the Sun', now incorporated into the eastern end of The Parliament Lands. After the collapse of their first civilisation, the Elves were driven into the woods, where their society has adapted (or failed to adapt) accordingly.

The Woods
The woods themselves are lush and verdant, beginning in the northern Parliament Lands and the eastern Duchy of Welgud, and running across rising hills and deep vales, they reach all the way to Rainemar and the beginning of the Eastlands. The woods are full of spirits and beasts of all shapes and sizes, and feature a diversity of wildlife unseen anywhere else in the Central Region.

The woods contain the Peaceful Elves, a group who make up the majority of the Elvish population. These Elves have adapted to the rigors, challenges and advantages of a peaceful life in the depths of the forest - they have no pretensions to their ancestors' massive empire or works of grand sorcery.

The Twin Cities
Vandair and Vimil are two of the oldest cities in Centralia, having been founded in the early years of the old Elvish Empire. Described by a (rare) human visitor as ' charming old ruins ', the Twin Cities have seen better days. Once gleaming cities of learning and prestige, the growth of the Elfwoods and the decay of time have set in, and the knowledge of the magic woven into the very stones of the cities have been lost. The Elves that live in the cities, the Inheritor Elves, believe truly that the magic of the cities is the key to restoring the Elvish Empire. The Inheritors are ruled by a council of four Mormaers, three of whom share power in Vimil, while the last is autocrat in Vandair.